Unlike other expansions, I think MegaCorp is tailored more towards veteran players.įunnily enough though, given all the changes here I actually found it a lot easier to build up a big reserve of resources, while also building the biggest fleet of ships I've ever been able to. If you've previously played the game as a mighty empire looking for a fight or a diplomatic federation of races, perhaps becoming an economic powerhouse might be an interesting change of pace of you. The key thing with the MegaCorp expansion, is that outside of the new mechanics, the basic gameplay does remain mostly the same yet it gently nudges you in different directions. Not just that though, there's the new civics, new ascension perks, space traders, new Megastructures and so on.
Especially true if you actually play as a Megacorporation empire type of course. The MegaCorp expansion certainly does mix up how your games can play out. I've massively enjoyed it, playing through the night before it even hit me what time it was and again the next day, that's just how engrossing it is.Ī shot of the new planetary screen, with the new districts and buildings systems. If you thought you knew Stellaris-think again. Just that there's so much that has changed, that you have to re-learn and adjust the way you play it. Honestly, all the changes together have overwhelmed me somewhat and I'm still going through a lot of it. I want to be clear though, this is not a negative mark for it at all. One I’ve poured a great many hours into and shall continue to do so. A few patches and an expansion later it’s a very different game. I noted a few times in the past, how I really enjoyed Stellaris but it did often have a somewhat empty feeling to it at times.
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Once again, Paradox have put out more content both paid and free for Stellaris and my love of the game continues on rather strong.